85

13 Days: The Cuban Missile Crisis is a nail-biting, theme-saturated two-player strategy game about the Cuban Missile Crisis. USA and USSR seek world domination, but too much aggression triggers nuclear war.

85

The Verdict

based on 12 reviews

Positive 0%
Mixed 0%
Tense, bluff-heavy brinkmanship gameplay
Quick playtime with surprising depth
Strong Cold War theme and historical flavor
Accessible alternative/companion to Twilight Struggle
Abstract board lacks spatial/historical narrative for some
Less brutal tension than Twilight Struggle
Unlucky card draws can feel frustrating
90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Game Boy Geek, Game Boy GeekVideo

“Very very interesting. I love this game. I love historical games. The game comes with a full, not just the rule book, but a full different book that talks about the history of what was going on and talks about each of the cards and how they played [art]. I love it.”(13:26)

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Actualol, ActualolVideo

“This game completely delivers. Twilight Struggle was a 5H hour SLO with a metric ton of analysis paralysis and the odd moment of fun. 13 Days is tense, exciting, and full of difficult decisions from start to finish.”(12:58)

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Meeple MountainArticle

13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis.

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
The Discriminating Gamer, The Discriminating GamerVideo

“I was thoroughly impressed and thoroughly surprised with this game, so I'm going to stop babbling now and I'm just going to tell you, you want to buy this one, seriously.”(12:01)

85
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Drive Thru Games, Drive Thru GamesVideo

“I like it a lot, it plays very quickly, like I said, you can get this down to about 30 minutes once you've played it a couple of times, um, and it's surprising the amount of, sort of, you know, we'll call it narrative arc to the game in such a short time frame.”(12:17)

85
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Bower's Game Corner, BowerVideo

The reviewer highlights 13 Days: The Cuban Missile Crisis as a tight, highly strategic historical card-driven game that successfully distills intense geopolitical tension into a streamlined and engaging two-player experience.

85
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
MarcoOmnigamer, MarcoOmnigamerVideo

The reviewer praises 13 Days as a streamlined, tense, and engaging micro-Twilight Struggle that brilliantly captures Cold War pressure and decision-making in a compact playtime.

83
StatedThis reviewer gave their own score. We only converted it to our 0–100 scale.
The Dice Tower, The Dice TowerVideo

“I really like it this is one that I would pull out again and again and I want to give an awesomess rating of nine”(13:24)

80
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Dude! Take Your Turn!, whovian223Article

“This is a fantastic abstraction of the Cuban Missile Crisis that can teach you a little bit of history, putting you in the shoes of the great leaders as you are trying to push things so that you are able to win without pushing them too far and causing everyone to lose.”

80
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Board to Death TV, Board to Death TVVideo

The reviewers found 13 Days to be a tense, compact, and compelling historical game that successfully distills the high-stakes strategy of Twilight Struggle into a much tighter and more accessible playtime.

75
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Geeks Under Grace, Derek ThompsonArticle

“While it's not quite the same vibe as Twilight Struggle, it's still a great game that should appeal to fans of Twilight Struggle as well as history buffs who want a quick 2-player experience.”

55
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
calandale, calandaleVideo

“I, I can respect the work that was done to manage to get something boiled down to this level. It's just I don't really want a game boiled down to this level.”(8:02)

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