Kosmos, Rio Grande Games
Design: Reiner Knizia·Art: Dennis Lohausen, Vincent Dutrait, Michaela Kienle
Lost Cities is a tense two-player card game where players mount archaeological expeditions to five different colored destinations. Players must play cards in ascending numerical order while deciding whether to start expeditions or risk waiting for better cards, creating challenging risk-reward decisions.
View gameOsprey Games
Design: Michael Hardacre·Art: Moro Rogers, Edward Reed, Gustavo "Goose" Gutierrez, Michael Penn
Rattlesnake is a chaotic, action-packed two-player card game set in the Wild West, where players engage in a shootout. Players target their opponent with high-powered card combos and disruptive plays, aiming to be the last one standing.
View gameGrandpa Beck's Games
Design: Brent Beck, Jeffrey Beck·Art: David Bock, Eckhard Freytag, Apryl Stott
Skull King is a trick-taking game similar to Oh Hell!, Wizard, and Spades, where players bid on how many tricks they think they'll win each round. The game uses a 66-card deck with special pirate-themed cards including Pirates, Mermaids, and the Skull King himself, creating a hierarchy where different card types trump others in unique ways.
View gameRenegade Game Studios, Z-Man Games, Filosofia Éditions
Design: Dan Cassar·Art: Chris Quilliams, Philippe Guérin, Beth Sobel
Arboretum is a strategy card game where players create botanical gardens by laying tree cards in paths while managing their hands to control which species they can score. The game combines set collection, tile-laying and hand management with a unique scoring system where you must hold the right cards to claim points for the paths you've built.
View gameFantasy Flight Games
Design: Nate French, MJ Newman
Arkham Horror: The Card Game is a cooperative Living Card Game where players take on the roles of investigators exploring the mysterious and dangerous world of H.P. Lovecraft's Cthulhu Mythos. Players build unique decks for their investigators and work together through campaign scenarios, making choices that have lasting consequences on the story.
View gameAsmadi Games
Design: Carl Chudyk·Art: Cara Judd, Robin Olausson, Anders Olausson, Alanna Cervenak, Carl Chudyk
Innovation is Carl Chudyk's tableau-builder of infinite possibilities, taking players on a journey from pre-history to the present era. Players use cards both as innovations for their effects and as scoring mechanisms, creating powerful combinations and brutal interactions as civilizations develop through the ages.
View gameHappy Camper Games, Cocktail Games
Design: Toshiki Arao·Art: Laura Michaud
Jungo is a light, fast-paced card-shedding and ladder-climbing game where players try to be the first to get rid of their cards by playing combos and enhancing their hand. A unique restriction of the game is that players cannot sort or rearrange the cards in their hand, making hand management a clever and engaging tactical puzzle.
View gameRio Grande Games
Design: Thomas Lehmann·Art: Martin Hoffmann, Claus Stephan
Race for the Galaxy is a card game where players build galactic civilizations by playing cards representing worlds or technical and social developments. It's an engine building strategy game that challenges players to build the most prosperous galactic empire through simultaneous action selection.
View gameOink Games, 4 Kavky
Design: Kei Kajino·Art: Rie Komatsuzaki, Jun Sasaki
Scout is a clever, ladder-climbing card game where players cannot rearrange their hand of cards. To win, players must play sets or runs of cards to create "shows" stronger than the previous player's. A unique twist allows players to "scout" cards from other players' shows to improve their own hand, adding a dynamic layer of strategy.
View gameScorpion Masqué
Design: Gricha German, Corentin Lebrat·Art: Xavier Gueniffey Durin
Tag Team is an auto battler combined with a deck-building game where players draft two fighters from twelve available characters, each with unique techniques. Players build their decks over the course of the game and execute sequences of attacks automatically in this arcade fighting-inspired experience.
View gameCoolPlay, Gém Klub, Asmodee, ADC Blackfire Entertainment, Galápagos Jogos, Repos Production
Design: Antoine Bauza, Bruno Cathala·Art: Vincent Dutrait
A two-player strategic card game reimplementing 7 Wonders: Duel with The Lord of the Rings theme. Players choose to lead either the Fellowship or Sauron's forces, competing across three chapters with multiple victory conditions including regional dominance, race alliances, or the quest of the ring.
View gameNürnberger-Spielkarten-Verlag, Pandasaurus Games, Coiledspring Games
Design: Wolfgang Warsch·Art: Oliver Freudenreich
The Mind is a unique cooperative card game where players must play numbered cards from 1 to 100 in ascending order without any verbal communication or signaling. Teams must rely entirely on timing, intuition, and synchronizing their minds to progress through increasingly difficult levels.
View gameHappy Camper, Cocktail Games, Devir, Underdog Games (II)
Design: Kaya Miyano·Art: Sai Beppu
Trio, originally released as Nana in Japan, is a light card game designed by Kaya Miyano where players attempt to collect sets of identically numbered cards through memory and deduction. While sharing identical components, Nana supports 2-5 players and Trio supports 3-6 players, with Trio also featuring a team mode and slight rule variations.
View gameRio Grande Games
Design: Donald X. Vaccarino·Art: Matthias Catrein
Dominion is a deck-building card game where players start with identical small decks and compete to acquire the most victory points by strategically purchasing cards to build their decks. It was the first deck-building game and established the genre.
View gamePandasaurus Games, Catch Up Games
Design: Johannes Goupy, Corentin Lebrat·Art: Maxime Morin
Faraway is a compact set collection card game where players explore a mysterious continent by playing a row of 8 cards from left to right. The clever twist comes at the end of the game when you score your cards in reverse order (from right to left), forcing you to carefully plan your journey and fulfill character conditions backwards.
View gameSand Castle Games, GaGa Games, ADC Blackfire Entertainment, Asmodee Italia, Asmodee Editions, 17wanzy (Yihu BG)
Design: Thomas Lehmann·Art: Julien Delval
Res Arcana is a fantastical engine-building card game where 2-4 alchemical mages draft artifacts and transform resources to score points. Players start with 8 artifact cards and must build efficient engines to race to 10 victory points, featuring tight resource management and strategic planning in a fantasy Renaissance setting.
View gameFantasy Flight Games, Arclight Games, Null Signal Games
Design: Richard Garfield, Lukas Litzsinger·Art: Henning Ludvigsen, Ed Mattinian, Del Borovic, Adam Schumpert, Bruno Balixa, Ralph Beisner
Android: Netrunner is an asymmetrical Living Card Game for two players set in a cyberpunk future. One player takes the role of a hacker (Runner) attempting to break into corporate servers, while the other plays as a Corporation trying to protect their data and advance their agendas. The game features unique mechanics where each side plays completely differently, creating intense cat-and-mouse gameplay.
View gameEagle-Gryphon Games
Design: Stefan Dorra·Art: Mohammad Amir Garoosian, Alvin Madden, Óscar Aguado, Abbas Amirabadi
For Sale is a quick, fun game nominally about buying and selling real estate. It features two distinct phases with different auction types where players bid for properties and then sell them for maximum profit. Known as a relaxing, filler game, it often generates intense emotional outbursts in a social setting.
View gameEmperorS4, Takamagahara, COLON ARC, Nasza Księgarnia
Design: Kota Nakayama·Art: Maisherly Chan, Mashiro Misaki
Hanamikoji is a strategic card game for two players where they compete to win the favor of seven geishas by presenting them with gifts (item cards). Players perform a series of four unique actions each round to manage their hand and influence the geishas. The game ends when a player gains the favor of four geishas or accumulates 11 charm points from the geishas they control.
View gameFantasy Flight Games
Design: Michael Boggs, Nate French, Caleb Grace
Marvel Champions: The Card Game is a cooperative Living Card Game where players embody iconic Marvel superheroes and battle infamous villains. Players can customize their hero decks with different aspects and work together to thwart villainous schemes and defeat enemies in this strategic card-based adventure.
View gameKosmos, Thames & Kosmos
Design: Thomas Sing·Art: Marco Armbruster, Sensit Communication GmbH
The Crew is a cooperative trick-taking card game where players work together as astronauts on a space mission to reach Planet Nine. Players must complete specific objectives by winning particular tricks in particular orders, all while having limited ability to communicate with each other. The game features 50 missions of increasing difficulty recorded in a logbook.
View gameAsmodee, Office Dog
Design: Bryan Bornmueller·Art: Elaine Ryan, Samuel R. Shimota
A narrative-driven cooperative card game that weaves trick-taking mechanics into the story of The Two Towers. This standalone continuation follows chapters 19-36 of gameplay, allowing players to take on the roles of heroes and villains in Tolkien's legendary work.
View gameUnderdog Games
Design: Marceline Leiman·Art: Bartek Kucharski, Dave Miller, Yuko Ota, Jeff Wallace, Petr Joura, Glenn Thomas
Dino Racer is a fast-paced card game where five wacky dinosaurs compete in a prehistoric race to the finish across three races. Players use cards to govern both the progress of the race and their own strategic wagers.
View gameTricktakers Games
Design: Hiroken·Art: MUJUNSHA
Eternal Decks is a limited communication cooperative card game where players work together to complete stage objectives before any player runs out of actions. Players manage decks of cards while combating restless eternals, with the puzzle evolving as new decks are unlocked through completing specific objectives.
View gameThames & Kosmos, IELLO, Kosmos
Design: Thomas Sing·Art: Marco Armbruster
The Crew: Mission Deep Sea is a cooperative trick-taking card game where players work together as members of a deep-sea expedition searching for the lost continent of Mu. Players must complete various mission objectives while playing silently with limited communication, making each mission a unique puzzle of teamwork and strategy.
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