Stonemaier Games
Design: Jamey Stegmaier·Art: Jacqui Davis, David Montgomery, Beth Sobel
Run a Tuscan vineyard through the seasons. Plant vines, harvest grapes, and fulfill wine orders in this satisfying worker placement game.
View gameFeuerland Spiele, Z-Man Games
Design: Uwe Rosenberg·Art: Dennis Lohausen
A Feast for Odin is a saga in the form of a board game where players command a band of Vikings to trade, hunt, raid, pillage and explore. It's a strategic worker placement game with a massive number of action spaces (61) and multiple pathways to victory, combining worker management with polyomino puzzle elements.
View gameGMT Games
Design: Chad Jensen·Art: Chechu Nieto, Bartek Jędrzejewski, Rodger B. MacGowan, Chad Jensen, Eric Williams (I)
Dominant Species is an evolution-themed competitive board game where players control different animal classes (mammals, reptiles, birds, amphibians, arachnids, or insects) trying to survive and dominate during an encroaching ice age. It combines heavy worker placement mechanics with area control as players adapt their species to changing environmental conditions and compete for dominance across various terrains.
View gameCzech Games Edition (CGE)
Design: Vlaada Chvátil·Art: David Cochard
Dungeon Petz is a devilishly deep worker placement and resource management game where players act as dungeon lords raising monstrous pets to sell to demanding customers. Often compared to a high-complexity pet simulator, players must feed, entertain, clean up after, and mutate their bizarre creatures while managing their needs to succeed in exhibitions and sales.
View gameArtipia Games
Design: Dávid Turczi, Vangelis Bagiartakis·Art: Natalia Kordowska, Bartłomiej Kordowski
Kitchen Rush is a real-time cooperative game that simulates the high-pressure environment of running a restaurant. Players work together as chefs to receive guests, take orders, manage ingredients, and prepare meals against a strict time limit.
View gameWizards of the Coast
Design: Peter Lee, Rodney Thompson·Art: Eric Belisle, Zoltan Boros, Steven Belledin, Noah Bradley
Lords of Waterdeep is a German-style worker placement board game set in the Dungeons & Dragons universe, where players take on the roles of masked Lords of Waterdeep competing for control of the city. Players deploy agents to recruit adventurers and complete quests to gain victory points over eight rounds of play.
View gameGarphill Games, Pixie Games, Schwerkraft-Verlag
Design: S J Macdonald, Shem Phillips·Art: Mihajlo Dimitrievski
Paladins of the West Kingdom is a strategic worker placement game set in West Francia circa 900 AD. Players take on the role of nobles, utilizing Paladin cards to acquire workers and abilities, manage resources, and develop their city while defending against invaders. It is a highly regarded game for advanced players within 'The West Kingdom Trilogy' series.
View gameGarphill Games, Renegade Game Studios
Design: Shem Phillips·Art: Mihajlo Dimitrievski
Set in the central years of the Viking Age, players assemble a crew, provision their longships, and raid various settlements to impress the Chieftain. The game features an interesting 'put down, pick up' worker placement mechanism that creates dynamic choices on every turn.
View gameHans im Glück
Design: Helmut Ohley, Leonhard "Lonny" Orgler·Art: Martin Hoffmann, Claus Stephan
In Russian Railroads, players compete in an exciting race to build the largest and most advanced railway network. Players acquire locomotives and industry, build tracks, and hire engineers in a worker placement game that offers an excellent ramp-up and rewarding strategic depth.
View gameOKAZU Brand, Synapses Games, 2Tomatoes, Cranio Creations, dlp games, Tasty Minstrel Games
Design: Hisashi Hayashi·Art: The Creation Studio, Adam P. McIver, Ryo Nyamo
In Yokohama, each player is a merchant in the Meiji period trying to gain fame from a successful business by building stores, trading, and managing resources across a modular board representing the city's locations.
View gameCzech Games Edition (CGE)
Design: Matúš Kotry·Art: David Cochard
Alchemists is a slyly satirical game that lampoons the world of academic publishing with a fun wizarding theme. Two to four budding alchemists compete to discover the secrets of their mystical art by mixing ingredients, testing potions, and publishing their theories through a logical deduction puzzle.
View gameThunderGryph Games, Blackrock Games, CMON Global Limited, CrowD Games, Gémklub
Design: Simone Luciani, Nestore Mangone·Art: Kristiaan der Nederlanden, Paolo Voto
Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands. Players retrace his historical journey by conducting exploration, placement, and collection actions.
View gameStarling Games
Design: James A. Wilson·Art: Andrew Bosley
Everdell is a charming strategy game where players control woodland creatures building a thriving city. The game combines worker placement and tableau building mechanics as players gather resources and play cards to construct their forest civilization through the changing seasons.
View gameDays of Wonder, Asterion Press, Galápagos Jogos, Gém Klub Kft., Maldito Games
Design: Bruno Cathala·Art: Clément Masson
Five Tribes is an area control and set collection game set in the Arabian-themed Sultanate of Naqala. Players use mancala-style mechanics to manipulate five different tribes (Assassins, Elders, Builders, Merchants, and Viziers) across the board to gain influence and claim control after the old sultan's death.
View gameKinson Key Games, CrowD Games, Dranda Games, HIT Games, Asmodee USA
Design: T.K. King, Dennis Northcott, Koltin Thompson·Art: Ian O'Toole
Galactic Cruise is a worker placement game where players build and launch shuttles to send guests on luxurious space vacations. Players compete over 3 years to build the most successful space cruise company, managing resources and developing their fleet through an expanding network of actions.
View gameLookout Games, Z-Man Games, Ystari Games, Mayfair Games, 999 Games, uplay.it edizioni, Stratelibri, MINDOK, Maldito Games, Ludofy Creative, Lacerta
Design: Uwe Rosenberg·Art: Klemens Franz
Le Havre is a strategy board game about the development of the French port town of Le Havre. Players take goods such as fish and wood from the wharves and use resources to build ships and buildings to gain the most wealth. The game features worker placement mechanics with resource management and city building elements.
View gameCzech Games Edition
Design: Mín, Elwen·Art: Jiří Kůs, Ondřej Hrdina, Jakub Politzer, František Sedláček, Filip Murmak, Milan Vavroň
Lost Ruins of Arnak combines deck building and worker placement in a game of exploration, resource management, and discovery. Players take on the role of archaeologists exploring a mysterious island to find resources, discover ancient ruins, and overcome guardians while building their expedition decks. The game features an Indiana Jones-like adventure theme with euro game mechanics.
View gameRenegade Game Studios
Design: T. C. Petty III·Art: Janos Orban, Anh Le Art, Cold Castle Studios, Eric Hibbeler, Damien Mammoliti
My Father's Work is an app and narrative driven, worker placement game where players embody a family of mad scientists across three generations. The goal is to perform dangerous experiments and bring their ancestor's lifelong pursuits to fruition. It offers a highly thematic and rich storytelling experience, with an app integral to the narrative.
View gameLookout Games, Z-Man Games, 999 Games, Filosofia Éditions
Design: Uwe Rosenberg·Art: Klemens Franz
In Ora et Labora, each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The game focuses heavily on resource conversion and building optimization, creating a complex economic engine. It's considered one of Uwe Rosenberg's most challenging and rewarding designs, particularly praised for its solo play experience.
View gameR&R Games, HUCH!, 999 Games
Design: Inka Brand, Markus Brand·Art: Dennis Lohausen
Set in 16th century India during the empire of the Great Moguls, players develop their provinces, trade goods, and manage wealth and fame using dice to drive their worker placement and strategic decisions.
View gameSorry We Are French, Pandasaurus Games, Giant Roc, Hachette Boardgames UK, Happy Baobab
Design: Fabio Lopiano, Nestore Mangone·Art: David Sitbon
A Eurogame strategy game where players lead space agencies to build a permanent base in the Shackleton crater at the Moon's South Pole. The game features a modular sandbox system with 7 unique corporations (3 chosen per game), worker placement mechanics, and drafting shuttles with astronauts and resources over 3 rounds.
View gameMinion Games
Design: Brandon Tibbetts·Art: Viktor Csete, Clay Gardner, Sergi Marcet
The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. Players gather workers and resources to build and operate the most effective atomic bomb in this low-luck, open-information efficiency game.
View gameMinion Games
Design: Tom Jolly, Luke Laurie·Art: Josh Cappel, Jeffrey Edwards
In The Manhattan Project: Energy Empire, players take control of nations in the latter part of the 20th century, building power plants and developing their economies through government, industry and commerce while managing their environmental impact. A 2025 reissue from Frost Bite Games bundles the original game with its Cold War expansion, a new UN Envoys expansion, new artwork and upgraded components.
View gameDevir
Design: Isra C., Shei S.·Art: Joan Guardiet
The White Castle is a Euro-style game set in feudal Japan where players represent clans vying for favor at Himeji Castle. Players use dice drafting and placement mechanics over three rounds with only nine total actions, creating tight strategic decisions around resource management and worker placement.
View gameBad Comet
Design: Yeom.C.W·Art: Sophia Kang
A worker placement and tableau building game where players create creature reserves by placing crew members on a hex map to gather resources and collect creature cards. The game features innovative worker placement mechanics with magnetic meeples and focuses on building creature combos for victory points.
View gameBoard&Dice
Design: Dani Garcia·Art: Zuzanna Kołakowska, Aleksander Zawada
In Barcelona, players take on the role of builders in 19th-century Barcelona working on the new Eixample expansion. Players construct buildings to accommodate citizens from the old city while also building streets, creating tram lines, and developing public services.
View gameLookout Games, Mayfair Games
Design: Uwe Rosenberg·Art: Javier González Cava, Klemens Franz
A complex worker placement strategy game where players lead dwarf families, managing resources, farming, and expanding their caves. It's a complete redesign of Agricola that substitutes card decks with buildings and adds the ability to purchase weapons and send farmers on quests for additional resources.
View gameFeuerland Spiele, Keymaster Games, Games7Days
Design: Henry Audubon·Art: Josh Emrich, Lisk Feng
Parks Second Edition is a celebration of the U.S. National Parks where players explore all 63 national parks through hiking and collecting memories. This enhanced second edition features all-new artwork, expanded gameplay with camping modules, and incorporates the best elements from five years of Parks expansions with new bonuses, wildlife, and gear.
View gameWhat's Your Game?, Eagle-Gryphon Games
Design: Vital Lacerda·Art: Mariano Iannelli
Vinhos is a heavy economic euro game about wine making in Portugal where players take on the role of winemakers seeking recognition in the industry over six years. Players buy vineyards, build wineries, develop and produce wines, and sell them at fairs while managing resources and building their reputation. The game features complex interlocking systems and was notably Vital Lacerda's first published design.
View gameCranio Creations
Design: Tommaso Battista, Simone Luciani·Art: Antonio De Luca, Roman Roland Kuteynikov, Mauro Alocci
Barrage is a strategic resource management game where players compete to build majestic dams and manage water flow to generate energy. It features tight worker placement mechanics with strong player interaction, where you must anticipate opponents' moves and can be severely punished for wrong decisions.
View gameSplotter Spellen, Capstone Games
Design: Jeroen Doumen, Joris Wiersinga·Art: Daan van Paridon, Tamara Jannink, Thijs van Paridon, Herman Haverkort
Bus is a game about developing a public transport network in a rapidly expanding city where players build bus routes and transport passengers to their destinations. It's considered one of the first worker placement games and is known for its tight, interactive gameplay with difficult decisions and high player interaction.
View gameBurnt Island Games, Grand Gamers Guild
Design: Carl de Visser, Jarratt Gray·Art: Fahed Alrajil, Josh Cappel, Maruša Gorjup
Endeavor: Deep Sea is a streamlined, eco-themed strategy game where players lead a research institute to explore ocean depths, hire dedicated crew members, and publish findings to preserve marine life. Built on a scenario-based system, players manage their crew and attributes across multiple rounds to fulfill specific mission goals.
View gameUTSUROI, Sorry We Are French
Design: Koota Yamada·Art: Dommiy, David Sitbon, Koota Yamada
Players step into the role of merchants in the historic Nihonbashi market of Edo, Japan, moving through the streets over twelve months to hire artisans, manage resources, and acquire prestige. The game features a unique interacting market rondel where using opposing players' employees grants them experience while helping build your own engine.
View gamePegasus Spiele
Design: Rüdiger Dorn·Art: Andreas Resch, Hans-Georg Schneider
Istanbul is a Euro-style board game where players lead a group of one merchant and four assistants through 16 locations in a bustling bazaar. Players race to collect rubies by efficiently managing their assistants using a unique mancala-style movement system combined with worker placement mechanics.
View gameR&D Games, HUCH!, Game Salute, FoxMind, Gigamic, Quined Games
Design: Sebastian Bleasdale, Richard Breese·Art: Juliet Breese, Gemma, J Breese
Keyflower is a highly interactive eurogame released in 2012. Players build villages over four seasons by using colored workers to bid on new tiles, activate abilities, and generate resources. It is part of the "Key" series and features mechanisms like bidding, worker placement, and tile placement.
View gameDire Wolf Digital
Design: Paul Dennen·Art: Nate Storm, Raul Ramos
Dune: Imperium combines deck-building and worker placement mechanics in a game based on the Dune universe. Players compete as leaders of Great Houses vying for control over the desert planet Arrakis and its valuable spice production. The game blends strategy card play with board control elements to create a unique hybrid experience.
View gameArgentum Verlag, Z-Man Games, 999 Games, Pegasus Spiele
Design: Andreas Steding·Art: Dennis Lohausen
Players act as merchants of the Hanseatic League, building networks of offices along medieval trade routes in northern Germany. The game features a unique displacement mechanism where players can remove opponents' workers, creating interactive strategic decisions. Victory comes from controlling cities, building trading networks, and collecting bonus markers.
View gameEagle-Gryphon Games
Design: Vital Lacerda·Art: Ian O'Toole
Kanban EV is a heavy strategy game about resource and time management that puts you in the driver's seat of an entire electric vehicle production facility. Players manage automotive assembly lines using the Kanban scheduling system, racing to meet factory goals while impressing the boss at weekly meetings. It's a streamlined but complex efficiency puzzle that challenges players to optimize production workflows.
View gameKayenta Games
Design: Dan Hallagan·Art: Dan Hallagan
Obsession is a strategic Euro game set in Victorian England where players manage troubled family estates, hosting activities with servants and gentry to restore their reputation. The game combines worker placement, hand management, and tile placement as players renovate their estates and compete in refined Victorian society over 16-20 turns.
View gamedlp games, Cranio Creations, Capstone Games, Tasty Minstrel Games
Design: Reiner Stockhausen·Art: Klemens Franz
A medieval strategy game set in France where players assemble followers of farmers, merchants, knights, monks, and others to gain supremacy through trade, construction, and science. The game is notable for pioneering the bag-building mechanic, similar to deck building but using tokens drawn from a bag instead of cards.
View gameKosmos
Design: Andreas Steiger·Art: Taira Akitsu, Franz Vohwinkel
Targi is a classic two-player strategy game where players lead Tuareg tribes in Northern Africa. Players deploy nomad workers onto a dynamic desert grid of cards to collect trade goods and tribal cards. Strategic worker placement is key, as actions are determined by both worker positions and their intersections, leading to tight competitive play for victory points.
View gameNSKN Games, Board&Dice
Design: Daniele Tascini·Art: Odysseas Stamoglou
Travel back in time to the greatest city in Mesoamerica and witness the glory and twilight of the powerful pre-Columbian civilization. Players use worker dice to raise the legendary Pyramid of the Sun while managing cocoa as food supply for their workers in this complex Euro-style strategy game.
View gameCzech Games Edition
Design: Simone Luciani, Daniele Tascini·Art: Milan Vavroň
Tzolk'in: The Mayan Calendar presents a new game mechanism called dynamic worker placement, where players representing different Mayan tribes place their workers on giant connected gears that rotate each turn. Players must lead their people, build monuments and make offerings to earn the favour of the gods in this strategic Euro game.
View gameLookout Games, Z-Man Games
Design: Uwe Rosenberg·Art: Klemens Franz
Agricola is a Euro-style board game where players are farmers in 17th century Europe, starting with a wooden shack and spouse. Players use worker placement to take actions like plowing fields, planting crops, fencing pastures, and breeding animals to develop their farms over 14 rounds with periodic harvests.
View gameRio Grande Games, Strohmann Games, Matagot
Design: Dennis K. Chan·Art: Franz Vohwinkel
Beyond the Sun is a space civilization game in which players collectively decide the technological progress of humankind at the dawn of the Spacefaring Era. Players compete by researching technologies, colonizing systems, and managing resources through a unique cyclical economic system and variable tech tree that makes each game different.
View gameYstari Games, Rio Grande Games
Design: William Attia·Art: Mike Doyle, Arnaud Demaegd, Cyril Demaegd
Caylus is a strategy-oriented worker placement game where players act as master builders competing to construct a castle and develop the surrounding city in 13th century France. Players earn prestige points by building the King's castle and developing the town, with the game featuring intense strategic depth and constant calculation. It is considered one of the games that popularized the worker placement mechanism in modern board gaming.
View gameCrowD Games
Design: Nuno Bizarro Sentieiro, Paulo Soledade·Art: Yishan Li, Sean Cooke, Maya Kurkhuli
Nippon: Zaibatsu is a new edition of the strategic Eurogame Nippon, set in Japan during the Industrial Revolution era. Players control massive conglomerates known as zaibatsu, aiming to build factories, produce goods, and expand their influence across the country. The game features worker placement, engine building, and area control mechanisms, offering deep strategic and tactical choices.
View gameEagle-Gryphon Games, Angry Lion Games, Giochix.it, hobbity.eu, Lavka Games, Maldito
Design: Vital Lacerda·Art: Ian O'Toole
On Mars is a complex strategy game where players work to develop the biggest and most advanced colony on Mars by achieving DOME mission goals and completing private company agendas. Players alternate between being in orbit around Mars and on the colony surface, with different actions available depending on their location, connected by shuttle phases that allow movement between the two areas.
View gamePearl Games, Asmodee
Design: Sébastien Dujardin, Xavier Georges, Alain Orban·Art: Alexandre Roche
In Troyes, players recreate four centuries of history of the famous city in the Champagne region of France. Players represent rich families using their influence to recruit and supervise individuals from the clergy, nobility, and peasants, utilizing a unique dice drafting mechanism where you can even buy other players' dice.
View gameAporta Games
Design: Helge Meissner, Kristian Amundsen Østby, Eilif Svensson, Anna Wermlund·Art: Gjermund Bohne, Martin Mottet, Dan Roff, Jessy Töpfer
Revive is a strategic Euro game where players lead their tribes to rebuild civilization 5000 years after the fall of humankind in a frozen world. The game features asymmetric player powers, highly variable setup, a 5-part campaign mode, and emphasizes resource management and civilization rebuilding without direct conflict between players.
View game