Best worker placement board games
Board Game Verdict Presents

Best worker placement board games

Our definitive ranking of the best worker placement board games, based on aggregated critic scores from multiple trusted review sources.

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50
Le Havre board game cover
85

Le Havre(2008)

Lookout Games, Z-Man Games, Ystari Games, Mayfair Games, 999 Games, uplay.it edizioni, Stratelibri, MINDOK, Maldito Games, Ludofy Creative, Lacerta

Design: Uwe Rosenberg·Art: Klemens Franz

Le Havre is a strategy board game about the development of the French port town of Le Havre. Players take goods such as fish and wood from the wharves and use resources to build ships and buildings to gain the most wealth. The game features worker placement mechanics with resource management and city building elements.

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49
Lords of Waterdeep board game cover
85

Lords of Waterdeep(2012)

Wizards of the Coast

Design: Peter Lee, Rodney Thompson·Art: Eric Belisle, Zoltan Boros, Steven Belledin, Noah Bradley

Lords of Waterdeep is a German-style worker placement board game set in the Dungeons & Dragons universe, where players take on the roles of masked Lords of Waterdeep competing for control of the city. Players deploy agents to recruit adventurers and complete quests to gain victory points over eight rounds of play.

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48
Lost Ruins of Arnak board game cover
85

Lost Ruins of Arnak(2020)

Czech Games Edition

Design: Mín, Elwen·Art: Jiří Kůs, Ondřej Hrdina, Jakub Politzer, František Sedláček, Filip Murmak, Milan Vavroň

Lost Ruins of Arnak combines deck building and worker placement in a game of exploration, resource management, and discovery. Players take on the role of archaeologists exploring a mysterious island to find resources, discover ancient ruins, and overcome guardians while building their expedition decks. The game features an Indiana Jones-like adventure theme with euro game mechanics.

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47
Madeira board game cover
85

Madeira(2013)

hobbity.eu, Red Glove, 999 Games, IELLO, What's Your Game?

Design: Nuno Bizarro Sentieiro, Paulo Soledade·Art: Mariano Iannelli

Set in 15th-century Portugal, players develop the island of Madeira, manage cities, and improve the economy while balancing the demands of the Portuguese crown, population, and pirates. It is known as a complex and challenging heavy Euro game requiring deep tactical awareness and strategic planning.

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46
Shackleton Base: A Journey to the Moon board game cover
85

Shackleton Base: A Journey to the Moon(2024)

Sorry We Are French, Pandasaurus Games, Giant Roc, Hachette Boardgames UK, Happy Baobab

Design: Fabio Lopiano, Nestore Mangone·Art: David Sitbon

A Eurogame strategy game where players lead space agencies to build a permanent base in the Shackleton crater at the Moon's South Pole. The game features a modular sandbox system with 7 unique corporations (3 chosen per game), worker placement mechanics, and drafting shuttles with astronauts and resources over 3 rounds.

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45
The Manhattan Project: Energy Empire board game cover
85

The Manhattan Project: Energy Empire(2016)

Minion Games

Design: Tom Jolly, Luke Laurie·Art: Josh Cappel, Jeffrey Edwards

In The Manhattan Project: Energy Empire, players take control of nations in the latter part of the 20th century, building power plants and developing their economies through government, industry and commerce while managing their environmental impact. A 2025 reissue from Frost Bite Games bundles the original game with its Cold War expansion, a new UN Envoys expansion, new artwork and upgraded components.

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44
Underwater Cities board game cover
85

Underwater Cities(2018)

Delicious Games, Rio Grande Games

Design: Vladimír Suchý·Art: Uildrim, Milan Vavroň

Underwater Cities is a worker placement game where players represent powerful minds establishing underwater civilizations to combat Earth's overpopulation. Players manage resources and cards to expand their network of underwater cities, constructing domes, tunnels, and buildings over 10 rounds in this strategic engine-building experience.

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43
Viticulture: Essential Edition board game cover
85

Viticulture: Essential Edition(2015)

Stonemaier Games

Design: Jamey Stegmaier·Art: Jacqui Davis, David Montgomery, Beth Sobel

Run a Tuscan vineyard through the seasons. Plant vines, harvest grapes, and fulfill wine orders in this satisfying worker placement game.

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42
Wondrous Creatures board game cover
85

Wondrous Creatures(2024)

Bad Comet

Design: Yeom.C.W·Art: Sophia Kang

A worker placement and tableau building game where players create creature reserves by placing crew members on a hex map to gather resources and collect creature cards. The game features innovative worker placement mechanics with magnetic meeples and focuses on building creature combos for victory points.

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41
Yokohama board game cover
85

Yokohama(2016)

OKAZU Brand, Synapses Games, 2Tomatoes, Cranio Creations, dlp games, Tasty Minstrel Games

Design: Hisashi Hayashi·Art: The Creation Studio, Adam P. McIver, Ryo Nyamo

In Yokohama, each player is a merchant in the Meiji period trying to gain fame from a successful business by building stores, trading, and managing resources across a modular board representing the city's locations.

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40
Alchemists board game cover
86

Alchemists(2014)

Czech Games Edition (CGE)

Design: Matúš Kotry·Art: David Cochard

Alchemists is a slyly satirical game that lampoons the world of academic publishing with a fun wizarding theme. Two to four budding alchemists compete to discover the secrets of their mystical art by mixing ingredients, testing potions, and publishing their theories through a logical deduction puzzle.

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39
Darwin's Journey board game cover
86

Darwin's Journey(2023)

ThunderGryph Games, Blackrock Games, CMON Global Limited, CrowD Games, Gémklub

Design: Simone Luciani, Nestore Mangone·Art: Kristiaan der Nederlanden, Paolo Voto

Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands. Players retrace his historical journey by conducting exploration, placement, and collection actions.

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38
Dune: Imperium – Uprising board game cover
86

Dune: Imperium – Uprising(2023)

Dire Wolf

Design: Paul Dennen·Art: Clay Brooks, Derek Herring, Kenan Jackson, Brett Nienburg

Dune: Imperium – Uprising is a standalone sequel to Dune: Imperium that expands on its acclaimed deck-building and worker-placement mechanics. It introduces new board spaces, cards, and wrinkles such as spies and sand worms, while supporting up to six players with a new team mode.

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37
Everdell board game cover
86

Everdell(2018)

Starling Games

Design: James A. Wilson·Art: Andrew Bosley

Everdell is a charming strategy game where players control woodland creatures building a thriving city. The game combines worker placement and tableau building mechanics as players gather resources and play cards to construct their forest civilization through the changing seasons.

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36
Five Tribes: The Djinns of Naqala board game cover
86

Five Tribes: The Djinns of Naqala(2014)

Days of Wonder, Asterion Press, Galápagos Jogos, Gém Klub Kft., Maldito Games

Design: Bruno Cathala·Art: Clément Masson

Five Tribes is an area control and set collection game set in the Arabian-themed Sultanate of Naqala. Players use mancala-style mechanics to manipulate five different tribes (Assassins, Elders, Builders, Merchants, and Viziers) across the board to gain influence and claim control after the old sultan's death.

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35
Imhotep board game cover
86

Imhotep(2016)

Kosmos, Thames & Kosmos

Design: Phil Walker-Harding·Art: Miguel Coimbra, Michaela Kienle

In Imhotep, players act as master builders in ancient Egypt competing to build magnificent monuments like pyramids, temples, and obelisks. Players gather, ship, and lay stones in a tense balance of long-term strategy and immediate gains, while potentially having their careful plans disrupted by opponents.

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34
My Father's Work board game cover
86

My Father's Work(2022)

Renegade Game Studios

Design: T. C. Petty III·Art: Janos Orban, Anh Le Art, Cold Castle Studios, Eric Hibbeler, Damien Mammoliti

My Father's Work is an app and narrative driven, worker placement game where players embody a family of mad scientists across three generations. The goal is to perform dangerous experiments and bring their ancestor's lifelong pursuits to fruition. It offers a highly thematic and rich storytelling experience, with an app integral to the narrative.

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33
Ora et Labora board game cover
86

Ora et Labora(2011)

Lookout Games, Z-Man Games, 999 Games, Filosofia Éditions

Design: Uwe Rosenberg·Art: Klemens Franz

In Ora et Labora, each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The game focuses heavily on resource conversion and building optimization, creating a complex economic engine. It's considered one of Uwe Rosenberg's most challenging and rewarding designs, particularly praised for its solo play experience.

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32
Raiders of the North Sea board game cover
86

Raiders of the North Sea(2015)

Garphill Games, Renegade Game Studios

Design: Shem Phillips·Art: Mihajlo Dimitrievski

Set in the central years of the Viking Age, players assemble a crew, provision their longships, and raid various settlements to impress the Chieftain. The game features an interesting 'put down, pick up' worker placement mechanism that creates dynamic choices on every turn.

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31
Rajas of the Ganges board game cover
86

Rajas of the Ganges(2017)

R&R Games, HUCH!, 999 Games

Design: Inka Brand, Markus Brand·Art: Dennis Lohausen

Set in 16th century India during the empire of the Great Moguls, players develop their provinces, trade goods, and manage wealth and fame using dice to drive their worker placement and strategic decisions.

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30
Russian Railroads board game cover
86

Russian Railroads(2013)

Hans im Glück

Design: Helmut Ohley, Leonhard "Lonny" Orgler·Art: Martin Hoffmann, Claus Stephan

In Russian Railroads, players compete in an exciting race to build the largest and most advanced railway network. Players acquire locomotives and industry, build tracks, and hire engineers in a worker placement game that offers an excellent ramp-up and rewarding strategic depth.

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29
The White Castle board game cover
86

The White Castle(2023)

Devir

Design: Isra C., Shei S.·Art: Joan Guardiet

The White Castle is a Euro-style game set in feudal Japan where players represent clans vying for favor at Himeji Castle. Players use dice drafting and placement mechanics over three rounds with only nine total actions, creating tight strategic decisions around resource management and worker placement.

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28
Tzolk'in: The Mayan Calendar board game cover
86

Tzolk'in: The Mayan Calendar(2012)

Czech Games Edition

Design: Simone Luciani, Daniele Tascini·Art: Milan Vavroň

Tzolk'in: The Mayan Calendar presents a new game mechanism called dynamic worker placement, where players representing different Mayan tribes place their workers on giant connected gears that rotate each turn. Players must lead their people, build monuments and make offerings to earn the favour of the gods in this strategic Euro game.

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27
Caverna: The Cave Farmers board game cover
87

Caverna: The Cave Farmers(2013)

Lookout Games, Mayfair Games

Design: Uwe Rosenberg·Art: Javier González Cava, Klemens Franz

A complex worker placement strategy game where players lead dwarf families, managing resources, farming, and expanding their caves. It's a complete redesign of Agricola that substitutes card decks with buildings and adds the ability to purchase weapons and send farmers on quests for additional resources.

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26
Istanbul board game cover
87

Istanbul(2014)

Pegasus Spiele

Design: Rüdiger Dorn·Art: Andreas Resch, Hans-Georg Schneider

Istanbul is a Euro-style board game where players lead a group of one merchant and four assistants through 16 locations in a bustling bazaar. Players race to collect rubies by efficiently managing their assistants using a unique mancala-style movement system combined with worker placement mechanics.

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25
Parks board game cover
87

Parks(2025)

Feuerland Spiele, Keymaster Games, Games7Days

Design: Henry Audubon·Art: Josh Emrich, Lisk Feng

Parks Second Edition is a celebration of the U.S. National Parks where players explore all 63 national parks through hiking and collecting memories. This enhanced second edition features all-new artwork, expanded gameplay with camping modules, and incorporates the best elements from five years of Parks expansions with new bonuses, wildlife, and gear.

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24
Vinhos board game cover
87

Vinhos(2010)

What's Your Game?, Eagle-Gryphon Games

Design: Vital Lacerda·Art: Mariano Iannelli

Vinhos is a heavy economic euro game about wine making in Portugal where players take on the role of winemakers seeking recognition in the industry over six years. Players buy vineyards, build wineries, develop and produce wines, and sell them at fairs while managing resources and building their reputation. The game features complex interlocking systems and was notably Vital Lacerda's first published design.

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23
Barcelona board game cover
88

Barcelona(2023)

Board&Dice

Design: Dani Garcia·Art: Zuzanna Kołakowska, Aleksander Zawada

In Barcelona, players take on the role of builders in 19th-century Barcelona working on the new Eixample expansion. Players construct buildings to accommodate citizens from the old city while also building streets, creating tram lines, and developing public services.

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22
Barrage board game cover
88

Barrage(2019)

Cranio Creations

Design: Tommaso Battista, Simone Luciani·Art: Antonio De Luca, Roman Roland Kuteynikov, Mauro Alocci

Barrage is a strategic resource management game where players compete to build majestic dams and manage water flow to generate energy. It features tight worker placement mechanics with strong player interaction, where you must anticipate opponents' moves and can be severely punished for wrong decisions.

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21
Bus board game cover
88

Bus(1999)

Splotter Spellen, Capstone Games

Design: Jeroen Doumen, Joris Wiersinga·Art: Daan van Paridon, Tamara Jannink, Thijs van Paridon, Herman Haverkort

Bus is a game about developing a public transport network in a rapidly expanding city where players build bus routes and transport passengers to their destinations. It's considered one of the first worker placement games and is known for its tight, interactive gameplay with difficult decisions and high player interaction.

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20
Endeavor: Deep Sea board game cover
88

Endeavor: Deep Sea(2024)

Burnt Island Games, Grand Gamers Guild

Design: Carl de Visser, Jarratt Gray·Art: Fahed Alrajil, Josh Cappel, Maruša Gorjup

Endeavor: Deep Sea is a streamlined, eco-themed strategy game where players lead a research institute to explore ocean depths, hire dedicated crew members, and publish findings to preserve marine life. Built on a scenario-based system, players manage their crew and attributes across multiple rounds to fulfill specific mission goals.

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19
Fields of Arle board game cover
88

Fields of Arle(2014)

Z-Man Games, 999 Games, Feuerland Spiele

Design: Uwe Rosenberg·Art: Dennis Lohausen

In Fields of Arle, one to two players live as farmers in the small and peaceful town of Arle in East Frisia. Players construct dikes, drain bogs, harvest flax, and tend to newborn animals to build a prosperous and efficient farming estate over the course of nine turns.

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18
Iki: A Game of Edo Artisans board game cover
88

Iki: A Game of Edo Artisans(2015)

UTSUROI, Sorry We Are French

Design: Koota Yamada·Art: Dommiy, David Sitbon, Koota Yamada

Players step into the role of merchants in the historic Nihonbashi market of Edo, Japan, moving through the streets over twelve months to hire artisans, manage resources, and acquire prestige. The game features a unique interacting market rondel where using opposing players' employees grants them experience while helping build your own engine.

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17
Keyflower board game cover
88

Keyflower(2012)

R&D Games, HUCH!, Game Salute, FoxMind, Gigamic, Quined Games

Design: Sebastian Bleasdale, Richard Breese·Art: Juliet Breese, Gemma, J Breese

Keyflower is a highly interactive eurogame released in 2012. Players build villages over four seasons by using colored workers to bid on new tiles, activate abilities, and generate resources. It is part of the "Key" series and features mechanisms like bidding, worker placement, and tile placement.

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16
Obsession board game cover
88

Obsession(2018)

Kayenta Games

Design: Dan Hallagan·Art: Dan Hallagan

Obsession is a strategic Euro game set in Victorian England where players manage troubled family estates, hosting activities with servants and gentry to restore their reputation. The game combines worker placement, hand management, and tile placement as players renovate their estates and compete in refined Victorian society over 16-20 turns.

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15
On Mars board game cover
88

On Mars(2020)

Eagle-Gryphon Games, Angry Lion Games, Giochix.it, hobbity.eu, Lavka Games, Maldito

Design: Vital Lacerda·Art: Ian O'Toole

On Mars is a complex strategy game where players work to develop the biggest and most advanced colony on Mars by achieving DOME mission goals and completing private company agendas. Players alternate between being in orbit around Mars and on the colony surface, with different actions available depending on their location, connected by shuttle phases that allow movement between the two areas.

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14
Orléans board game cover
88

Orléans(2014)

dlp games, Cranio Creations, Capstone Games, Tasty Minstrel Games

Design: Reiner Stockhausen·Art: Klemens Franz

A medieval strategy game set in France where players assemble followers of farmers, merchants, knights, monks, and others to gain supremacy through trade, construction, and science. The game is notable for pioneering the bag-building mechanic, similar to deck building but using tokens drawn from a bag instead of cards.

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13
Teotihuacan: City of Gods board game cover
88

Teotihuacan: City of Gods(2018)

NSKN Games, Board&Dice

Design: Daniele Tascini·Art: Odysseas Stamoglou

Travel back in time to the greatest city in Mesoamerica and witness the glory and twilight of the powerful pre-Columbian civilization. Players use worker dice to raise the legendary Pyramid of the Sun while managing cocoa as food supply for their workers in this complex Euro-style strategy game.

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12
The Manhattan Project board game cover
88

The Manhattan Project(2012)

Minion Games

Design: Brandon Tibbetts·Art: Viktor Csete, Clay Gardner, Sergi Marcet

The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. Players gather workers and resources to build and operate the most effective atomic bomb in this low-luck, open-information efficiency game.

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11
Agricola board game cover
89

Agricola(2007)

Lookout Games, Z-Man Games

Design: Uwe Rosenberg·Art: Klemens Franz

Agricola is a Euro-style board game where players are farmers in 17th century Europe, starting with a wooden shack and spouse. Players use worker placement to take actions like plowing fields, planting crops, fencing pastures, and breeding animals to develop their farms over 14 rounds with periodic harvests.

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10
Dune: Imperium board game cover
89

Dune: Imperium(2020)

Dire Wolf Digital

Design: Paul Dennen·Art: Nate Storm, Raul Ramos

Dune: Imperium combines deck-building and worker placement mechanics in a game based on the Dune universe. Players compete as leaders of Great Houses vying for control over the desert planet Arrakis and its valuable spice production. The game blends strategy card play with board control elements to create a unique hybrid experience.

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9
Hansa Teutonica board game cover
89

Hansa Teutonica(2009)

Argentum Verlag, Z-Man Games, 999 Games, Pegasus Spiele

Design: Andreas Steding·Art: Dennis Lohausen

Players act as merchants of the Hanseatic League, building networks of offices along medieval trade routes in northern Germany. The game features a unique displacement mechanism where players can remove opponents' workers, creating interactive strategic decisions. Victory comes from controlling cities, building trading networks, and collecting bonus markers.

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8
Kanban EV board game cover
89

Kanban EV(2020)

Eagle-Gryphon Games

Design: Vital Lacerda·Art: Ian O'Toole

Kanban EV is a heavy strategy game about resource and time management that puts you in the driver's seat of an entire electric vehicle production facility. Players manage automotive assembly lines using the Kanban scheduling system, racing to meet factory goals while impressing the boss at weekly meetings. It's a streamlined but complex efficiency puzzle that challenges players to optimize production workflows.

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7
Lost Ruins of Arnak: Expedition Leaders board game cover
89

Lost Ruins of Arnak: Expedition Leaders(2021)

Czech Games Edition (CGE)

Design: Mín, Elwen, Michal Štach, Michaela Štachová·Art: Štěpán Drašťák, Ondřej Hrdina, Jiří Kůs, Jakub Politzer

Lost Ruins of Arnak: Expedition Leaders is an expansion that gives your expedition an edge by allowing you to choose one of six unique leaders, each equipped with different abilities, skills, and starting decks. It introduces new ways to approach the game, adding more complexity to the strategy and keeping scoring unpredictable.

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6
Targi board game cover
89

Targi(2012)

Kosmos

Design: Andreas Steiger·Art: Taira Akitsu, Franz Vohwinkel

Targi is a classic two-player strategy game where players lead Tuareg tribes in Northern Africa. Players deploy nomad workers onto a dynamic desert grid of cards to collect trade goods and tribal cards. Strategic worker placement is key, as actions are determined by both worker positions and their intersections, leading to tight competitive play for victory points.

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5
Beyond the Sun board game cover
90

Beyond the Sun(2020)

Rio Grande Games, Strohmann Games, Matagot

Design: Dennis K. Chan·Art: Franz Vohwinkel

Beyond the Sun is a space civilization game in which players collectively decide the technological progress of humankind at the dawn of the Spacefaring Era. Players compete by researching technologies, colonizing systems, and managing resources through a unique cyclical economic system and variable tech tree that makes each game different.

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4
Caylus board game cover
90

Caylus(2005)

Ystari Games, Rio Grande Games

Design: William Attia·Art: Mike Doyle, Arnaud Demaegd, Cyril Demaegd

Caylus is a strategy-oriented worker placement game where players act as master builders competing to construct a castle and develop the surrounding city in 13th century France. Players earn prestige points by building the King's castle and developing the town, with the game featuring intense strategic depth and constant calculation. It is considered one of the games that popularized the worker placement mechanism in modern board gaming.

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3
Nippon: Zaibatsu board game cover
90

Nippon: Zaibatsu(2026)

CrowD Games

Design: Nuno Bizarro Sentieiro, Paulo Soledade·Art: Yishan Li, Sean Cooke, Maya Kurkhuli

Nippon: Zaibatsu is a new edition of the strategic Eurogame Nippon, set in Japan during the Industrial Revolution era. Players control massive conglomerates known as zaibatsu, aiming to build factories, produce goods, and expand their influence across the country. The game features worker placement, engine building, and area control mechanisms, offering deep strategic and tactical choices.

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2
Troyes board game cover
90

Troyes(2010)

Pearl Games, Asmodee

Design: Sébastien Dujardin, Xavier Georges, Alain Orban·Art: Alexandre Roche

In Troyes, players recreate four centuries of history of the famous city in the Champagne region of France. Players represent rich families using their influence to recruit and supervise individuals from the clergy, nobility, and peasants, utilizing a unique dice drafting mechanism where you can even buy other players' dice.

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1
Revive board game cover
91

Revive(2022)

Aporta Games

Design: Helge Meissner, Kristian Amundsen Østby, Eilif Svensson, Anna Wermlund·Art: Gjermund Bohne, Martin Mottet, Dan Roff, Jessy Töpfer

Revive is a strategic Euro game where players lead their tribes to rebuild civilization 5000 years after the fall of humankind in a frozen world. The game features asymmetric player powers, highly variable setup, a 5-part campaign mode, and emphasizes resource management and civilization rebuilding without direct conflict between players.

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