BoardGame Verdict
85

A strategic board game of global domination, where players manage military, economic, and political power.

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85

The Verdict

based on 16 reviews

Positive 0%
Mixed 0%
Immersive and tense gameplay.
Convincing integration of a complex geopolitical theme.
Relatively streamlined rules for a deep strategy game.
High replayability with distinct global powers and card systems.
Intense competition without relying on direct military conflict.
Lack of player negotiation, despite thematic suggestions.
Can be excessively long for some players.
Some critics find its design "too clean," leading to a perceived lack of personality or excitement.
The contemporary geopolitical theme may be sensitive for some players.
95
Rahdo Runs Through, RahdoVideo

Rahdo praises 'World Order' as an exceptional board game that brilliantly translates complex real-world socioeconomic systems into an engaging, educational, and streamlined experience, considering it a worthy successor to highly regarded titles like 'Twilight Struggle'.

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95
Talking Shelf SpaceArticle

“I think the biggest compliment I can make World Order at this point is that I don’t really have any criticism for it. I have lots of ideas, but not anything where I would seriously fault it.”

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90
Board Game TipsArticleTop List

“We like Illuminati: New World Order so much that we recommend it in the following board game recommendation lists.”

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90
The Dice Tower, Tom VaselVideo

The Dice Tower reviewers highly recommend 'World Order,' a geopolitical strategy game praised for its engaging blend of familiar mechanics, creating a streamlined experience that keeps players deeply involved in a cold war-style struggle for global influence, making time fly by during its typically long play sessions.

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90
Man vs Meeple, Tom Vassel, Chris Ye, Joey EvansVideo

The reviewers found 'World Order' to be a highly engaging and streamlined area-majority game with clever card mechanics, offering significant replayability despite its length and potentially niche geopolitical theme.

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90
Not Bored Gaming, MarkVideo

The reviewer enthusiastically praises 'World Order,' particularly its effective solo mode, and appreciates that it stands as a distinct game rather than being a direct sequel to 'Hegemonic.

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90
ThinkerThemer, Amy & Maggie (ThinkerThemer)Video

The reviewers really appreciate and enjoy World Order, finding it easier to get into than Hegemony, with amazing player aids and a strong thematic approach. While initially overwhelming with many strategic paths, it becomes more intuitive with repeated plays, though the game's flow can still be challenging.

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90
Gaming Rules!, Weekly Game NightVideo

The reviewer highly praises 'World Order' for its accessible yet strategic area control mechanics and its effective thematic integration, which allows players to shape international relations and experience a unique narrative each game.

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90
BoardGameCo, BoardGameCoVideo

The reviewer highly praises 'World Order' as a game where every turn feels impactful, allowing players to consistently shift the balance of power through strategic deck-building, area control, and economic management. They note the game's depth requires careful planning and cohesive strategy.

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90
Polyhedron Collider, Amy & Maggie (ThinkerThemer)Video

The reviewers expressed strong appreciation for 'World Order,' particularly noting its accessibility compared to 'Hegemony,' excellent player aids, and immersive thematic integration. While initially complex with numerous options, the game's depth and engaging area-majority gameplay, even at lower player counts, became more enjoyable with repeated plays.

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90
The Discriminating Gamer, NinjaGeek GamesVideo

The reviewer highly recommends 'World Order,' preferring its streamlined gameplay over a similar game, 'Hegemony,' while praising its mechanics involving resource management, card play, deck-building, and area control, along with its quality components.

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85
3 Minute Board Games, 3 Minute Board GamesVideo

The reviewer highly regards "World Order" as a complex and interactive game that effectively simulates geopolitics and soft power, allowing for strategic victories without direct aggression. However, they believe the base game feels incomplete, with crucial elements like events and secret objectives being locked behind expansions.

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75
Liege of Games, Liege of GamesVideo

The reviewer praised World Order for its clever multi-use cards and dynamic initiative order, which contribute to an engaging simulation of modern international relations. However, a notable drawback is the significant game length, with initial plays potentially lasting three to four hours for four players.

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70
Meeple Mountain, Justin BellArticle

“most players who joined me for World Order agreed that the turn-to-turn actions were a lot of fun. But it is two rounds and 1-2 hours too long.”

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70
slickerdrips, slickerdripsVideo

The reviewer provides an overview of the 'World Order' board game, highlighting its area control and political themes, and notes that the prototype is accurate with a comprehensive concept book.

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60
Board Game HangoverVideo

The reviewer expresses enjoyment for 'World Order' as a streamlined and accessible game, but finds it overly clean and sterile, leading to a less engaging experience. They also note its excessive length and potentially problematic political theme as significant drawbacks.

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