BoardGame Verdict
83

John Company: Second Edition(Second Edition)

(2022)

Wehrlegig Games

John Company: Second Edition is a board game where 1-6 players take on the roles of ambitious 18th-century families vying for wealth and social standing by manipulating the British East India Company. Players promise and cajole their way to the top, navigating a complex political machine of offices, favors, and shifting incentives. The game explores the rise and potential collapse of the Company under the weight of its own ambition, offering a deeply interactive and historical gaming experience.

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83

The Verdict

based on 22 reviews

Positive 0%
Mixed 0%
Negative 0%
Generates strong emergent narratives and unique player stories.
Deep and engaging player interaction, negotiation, and shifting alliances.
Thoughtful and critical exploration of the British East India Company's history.
Ambitious and distinctive game design.
High-quality production enhances immersion.
Very steep learning curve and high complexity.
Can have long playtimes, including extensive setup and teardown.
Random events and dice rolls can frustrate strategic plans.
Theme of colonialism can be uncomfortable or problematic for some.
Poorly written official rulebook.
100
Board Game TipsArticleTop List

“We like John Company: Second Edition so much that we recommend it in the following board game recommendation lists.”

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95
Talking Shelf SpaceArticle

“And that’s probably one of my favourite characteristics in games ever: if a game can capture your imagination and your thoughts long after having played it, leaving you longing for the next time to get it to the table. John Company: Second Edition is one of those rare game.”

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95
Board of it, TallyVideo

The reviewer highly praises "John Company: Second Edition" as one of their all-time favorite board gaming experiences, noting its unique ambition, emergent narrative, and intense player interaction, despite its inherent complexity and length. They highlight it as one of the finest board gaming experiences available, though acknowledge it might not appeal to every group.

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95
Space-Biff!, Dan ThurotArticle

“The antic of John Company isn’t that it makes colonizing fun. It’s that it shows why it was fun, stripped of pretense and ennobling phrases.”

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90
JonGetsGames, JonGetsGamesVideo

JonGetsGames found "John Company: Second Edition" to be a particularly fascinating game that tells an interesting story, noting it as one of the most engaging experiences he's had in a very long time, and was excited to share it.

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90
Zatu GamesArticle

“John Company is one the most unique and entertaining board game experiences I have ever played. It’s heavy but worth investing into, providing an exciting mix of semi-cooperative gameplay elements and deep, tactical turns that will have players laughing and gasping at each failed dice roll and backstabbing maneuver.”

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90
BoardGameCo, BoardGameCoVideo

The reviewer highly recommends backing 'John Company: Second Edition' on Kickstarter, emphasizing its value as a solid reprint of an existing game that is expected to hold its value well on the secondary market and likely to sell for a higher price later.

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90
Frontline Gaming, SamArticle

“Rating: 9/10 – demanding, messy, and fascinating every time it hits the table.”

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90
One Stop Coop Shop, MikeVideo

The reviewer expresses high praise for the solo mode of John Company: Second Edition, specifically commending Ricky Royal's clever design that successfully implements solo negotiation mechanics.

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90
Topping the Table, Jamie HopkinsArticle

“As we close our guide on ‘How To Play John Company: Second Edition,’ keep in mind that the blend of strategy, diplomacy, and adaptation is the keystone to your success. Implement these strategies, heed the turn of events with foresight, and you may just find yourself a master of commerce and control in this richly complex game.”

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90
ThinkerThemer, Amy and Maggie (ThinkerThemer)Video

ThinkerThemer featured "John Company: Second Edition" as one of their noteworthy Kickstarter board games, indicating it was a highly regarded project from the campaigns they evaluated during that period.

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90
SlateArticleTop List

“All told, John Company is a game about how dysfunctional and atavistic capitalistic systems can become in supposedly aureate high societies. Wehrle himself considers it a satire.”

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