Stonemaier Games
Design: Jamey Stegmaier·Art: Valentina Filic, Sören Meding, Emilien Rotival
Vantage is an open-world, cooperative, roguelike adventure game where 1-6 players explore an entire alien planet from first-person perspectives. Each player has a unique 'vantage' card showing their view of the world with six different actions coded to skills like move, look, engage, help, take, and overpower. The game features 801 location cards and nine storybook manuals, creating a narrative sandbox experience reminiscent of Choose Your Own Adventure books.
View GameZ-Man Games
Design: Matt Leacock·Art: Jared Blando, Cory Godbey, Tori Hasegawa
A cooperative board game based on the Pandemic system where 1-5 players each control two characters from the Fellowship, working together to protect Frodo and battle enemies at pivotal locations. The game adapts Matt Leacock's proven Pandemic mechanics to create an immersive Middle-earth adventure focused on the fate of the Fellowship.
View GameBrotherwise Games
Design: John D. Clair·Art: David Álvarez Astruga, Valeria Casale, Logan Feliciano, Antti Hakosaari, Tori Hasegawa, Jordan Kroeger
Based on Brandon Sanderson's acclaimed Mistborn novel series, this deckbuilding game allows players to control iconic characters and 'burn' metals to unlock Allomantic powers in fast-paced battles. The game features both competitive and cooperative modes, including solo play and challenging battles against the Lord Ruler.
View GameWizKids
Design: Vlaada Chvátil·Art: J. Lonnee, Chris Raimo, Milan Vavroň
A game of epic exploration and conquest that combines elements of RPGs, deck building, and traditional board games. Players control powerful Mage Knights as they explore and conquer a corner of the Atlantean Empire, developing their characters' spells, abilities, and artifacts along the way.
View GameSerious Poulp
Design: Ludovic Roudy, Bruno Sautter·Art: Ludovic Roudy
A solo or cooperative choose-your-own-adventure exploration board game where players journey through a mysterious continent to lift a deadly curse. The game uses a card-based system without dice, requiring careful hand management and resource optimization across potentially hundreds of hours of gameplay.
View GameCephalofair Games
Design: Isaac Childres·Art: Alexandr Elichev, Josh T. McDowell
A massive dungeon-crawling campaign game with tactical card-driven combat. Control unique mercenaries in a branching story where your choices have lasting consequences.
View GameChoo Choo Games, Moon Crab Games, Bro, Salt & Pepper, Frosted Games, HIT Games
Design: Justin Kemppainen·Art: Samuel R. Shimota
A solo and cooperative boss-battling board game about climbing and saving massive creatures. Players work together to remove binding crystals from colossal leviathans depicted across spiral-bound scenario books, combining climbing mechanics with strategic combat in a unique puzzle-adventure experience.
View GameAsmodee, Office Dog
Design: Bryan Bornmueller·Art: Elaine Ryan, Samuel R. Shimota
A narrative-driven cooperative card game that weaves trick-taking mechanics into the story of The Two Towers. This standalone continuation follows chapters 19-36 of gameplay, allowing players to take on the roles of heroes and villains in Tolkien's legendary work.
View GameTricktakers Games
Design: Hiroken·Art: MUJUNSHA
Eternal Decks is a limited communication cooperative card game where players work together to complete stage objectives before any player runs out of actions. Players manage decks of cards while combating restless eternals, with the puzzle evolving as new decks are unlocked through completing specific objectives.
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