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Century: A New World is the third and final installment in the Century series, designed by Emerson Matsuuchi. It sends players to the Americas at the dawn of the 16th century, utilizing worker placement and resource conversion mechanisms. Players compete to acquire resources and purchase cards for victory points.

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The Verdict

based on 7 reviews

Positive 0%
Mixed 0%
Negative 0%
Simple and easy-to-learn rules with quick setup
Fast-paced gameplay with quick turns
Engaging worker placement mechanism that allows players to "bump" others, ensuring no spaces are permanently blocked
The ability to combine with "Century: Spice Road" and "Century: Eastern Wonders" for varied game experiences
Offers good strategic depth despite its simplicity
Tiny meeples that are difficult to handle and manipulate
Thin, flimsy, and sometimes slippery game boards
A perceived lack of a strong or immersive theme, often described as "painted on"
Sorting components when combining with other Century games can be cumbersome
90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Game Boy Geek, Game Boy GeekVideo

The video is a dedicated review of "Century: A New World," the third installment in the Century series. It focuses on the physical worker placement board game, which can be played standalone or combined with other games in the series.

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
The Dice Tower, Tom VaselVideo

Tom Vasel highly recommends 'Century: A New World,' calling it an excellent game and the best in the Century series for its pure gameplay, particularly enjoying its worker placement and resource management elements.

85
StatedThis reviewer gave their own score. We only converted it to our 0–100 scale.
GamingTrendArticle

The reviewer praises Century: A New World as a great worker placement game, appreciating its unique twists like reclaiming occupied spaces and quick gameplay. While gameplay is strong and strategic, minor complaints include the thin component quality and tiny meeples.

80
StatedThis reviewer gave their own score. We only converted it to our 0–100 scale.
Nerdly, Matthew SmailArticle

The reviewer highly praises 'Century: A New World' for its added complexity, accessible worker placement, and engine-building elements, making it a competitive and engaging experience within the trilogy. It's considered a must-have for series fans, standing alongside 'Spice Road' as a top choice.

70
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
The Broken Meeple, Luke HectorVideo

The Broken Meeple reviews 'Century: A New World,' discussing its standalone worker placement and resource trading gameplay, as well as its integration with previous Century titles. The reviewer offers opinions on the game's various play configurations.

55
StatedThis reviewer gave their own score. We only converted it to our 0–100 scale.
AV Club, Keith LawArticle

The reviewer found 'Century: A New World' to be overly complex and frustrating, particularly due to its worker placement mechanics and lack of ownership, making it their least favorite in the series compared to the more elegant previous titles.

20
StatedThis reviewer gave their own score. We only converted it to our 0–100 scale.
Meeple Mountain, Thomas WellsArticle

The reviewer finds Century: A New World, and the entire series, unoriginal and uninteresting. He considers the Century Big Box a 'blatant cash-grab' with derivative design and advises strongly against playing it, giving it an 'Awful' rating (1.0/5).

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