84

Trickerion: Legends of Illusion is a competitive Euro-style strategy game set in a Victorian steampunk world. Players embody rival stage illusionists, vying for fame and fortune by preparing and performing dazzling magic tricks. The game combines worker placement, simultaneous action selection, and action point allocation to create a challenging and thematic experience of duelling magicians.

84

The Verdict

based on 7 reviews

Positive 0%
Excellent and immersive Victorian steampunk theme that is deeply integrated into the mechanics.
High-quality components and beautiful, thematic artwork.
Deep strategic gameplay with multiple paths to victory and high replayability.
Tight worker placement and action point system leading to tense decision-making.
Simultaneous action selection that adds player interaction and requires careful planning.
Notoriously long setup time.
Very lengthy playtime, often exceeding the estimated 30 minutes per player.
Complex rules and a steep learning curve, potentially overwhelming for new players.
Requires a significant amount of table space due to numerous components.
90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
EverythingBoardGames.com, Carl KingArticle

Carl King found Trickerion: Legends of Illusion to be a highly recommended and rewarding worker placement game, praising its exceptional components, engaging gameplay, and immersive theme, securing its place as a definite keeper in his collection.

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
3 Minute Board Games, J Carmichael and S RodgersVideo

Trickerion: Legends of Illusion is a heavy worker placement game where players are rival illusionists. They gather resources and learn tricks to perform for fame and coins in a magic-themed, strategically deep experience.

90
StatedThis reviewer gave their own score. We only converted it to our 0–100 scale.
Zatu Games, Louis NobleArticle

The reviewer deeply loves Trickerion, calling it a top-three favorite for its strong thematic integration with complex worker placement mechanics and multiple difficulty levels. Despite some finding the performance phase abstract, the author finds the game profoundly rewarding, especially with its included 'Dark Alley' expansion.

90
StatedThis reviewer gave their own score. We only converted it to our 0–100 scale.
Meeple Mountain, Justin BellArticle

The reviewer highly praises Trickerion for its excellent world-building, thematic immersion, and tense worker placement/action point mechanics, which provide satisfying tradeoffs. While acknowledging a long and involved pre-game setup, they find the actual gameplay experience to be a success in almost every way.

85
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Board Game Gumbo, Jeremy DoblerArticle

The reviewer found Trickerion, particularly with the Dark Alley module, to be fantastic, appreciating the added strategic depth and longer playtime. However, they felt the Magician Powers module broke the game and made it overly convoluted.

80
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Board Game QuestArticle

Trickerion: Legends of Illusion is a meaty and strategic worker placement eurogame that offers deep gameplay and fantastic production values, providing a rewarding experience for those who enjoy complex board games.

75
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
The Dice Tower, Bryan DrakeVideo

Bryan Drake reviews "Trickerion: Legends of Illusion," a worker placement game about stage illusionists. He found it to be a compelling and thematic experience.

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