74

Ruins is a card-shedding and card-crafting game where players uncover ancient ruins and treasure. Players upgrade cards and create game-altering combinations, racing to play their last card to score.

74

The Verdict

based on 10 reviews

Positive 0%
Mixed 0%
Strong core idea of shedding with custom cards
Card-crafting mixed with climbing is enjoyable
Some added elements are useful and interesting
Runs too long, with a drawn-out ending
More luck than expected from random re-deals
Upgrade market and extras feel tacked on
Confusing end-game rules and hard-to-read cards
85
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
The Cardboard Herald, The Cardboard HeraldVideo

The reviewer highlights Ruins as a fascinating and unusual card-shedding game that successfully integrates transparent card-crafting mechanics, resulting in a fun, engaging, and mechanically solid experience despite some minor visual clarity quirks.

85
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Foster the Meeple, Foster the MeepleVideo

The reviewers found Ruins to be an engaging and clever card-shedding game, praising its innovative transparent card-upgrade system that creates satisfying, game-altering combos while exploring.

85
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
AV ClubArticle

“In Ruins is a delightful thing, and if I have criticism it is that I found the booklet laid out in a pretty confusing way that made me flip back and forth a lot.”

85
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Game Boy Geek, Game Boy GeekVideo

The reviewer highlights Ruins as a streamlined, highly engaging card-crafting and card-shedding reimplementation of Custom Heroes, praising its clean presentation and fun tactical card upgrades despite a few minor chaotic end-game elements.

80
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
BoardGameCo, Alex RadcliffeVideo

The reviewer found Ruins to be a surprisingly satisfying sleeper hit that evolves dynamically as players stack card upgrades into wild combos, though they noted it leans heavily into chaos and results in bulky card sleeves.

75
StatedThis reviewer gave their own score. We only converted it to our 0–100 scale.
The Dice Tower, Joey Evans and Chris YiVideo

The reviewers highlight Ruins as a clever card-shedding game featuring transparent cards and upgrade mechanisms that allow for creative, game-altering combos, though the theme feels a bit tacked on.

70
StatedThis reviewer gave their own score. We only converted it to our 0–100 scale.
What's Eric Playing?Article

Overall, Reef & Ruins is fun! I’m pretty partial to any roll-and-write, and I think this has its charms.

60
StatedThis reviewer gave their own score. We only converted it to our 0–100 scale.
Meeple Mountain, Kevin BrantleyArticle

“I’d pass on this one unless you’re a big John D. Clair fan. If that’s you, then go explore these Ruins, but do so with caution.”

60
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
The Opinionated Gamers, View all posts by Dale Yu →Article

“Ruins gives you the chance to craft some cards to help you play your hand, but there is a bit more luck involved here as the majority of the crafted cards are re-dealt at random each hand. The game does run a bit long at the moment for me”

55
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Space-Biff!, Dan ThurotArticle

“The point being that Ruins began with a crackerjack idea, only Clair kept adding more and more stuff, some of it useful and interesting, but much of it ill-considered and sluggish. Eventually, its basic idea got buried.”

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