88

Mansions of Madness: Second Edition is a fully co-operative, app-driven board game of horror and mystery for one to five players. Investigators explore haunted locations, solve puzzles, and fight Lovecraftian horrors while managing their health and sanity.

88

The Verdict

based on 15 reviews

Positive 0%
Immersive atmospheric storytelling
Seamless companion app integration
Streamlined cooperative gameplay
High-quality components and miniatures
High price point
Limited scenario replayability
Screen dependency at the table
100
StatedThis reviewer gave their own score. We only converted it to our 0–100 scale.
Nerdly, Matthew SmailArticle

This cooperative redesign brilliantly uses a companion app to eliminate the cumbersome setup and Dungeon Master role of the original. Despite some minor issues with miniature quality, it delivers an immersive, highly thematic, and streamlined investigative experience.

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Drive Thru Games, Joel EddyVideo

The reviewer examines the components, app integration, and cooperative mechanics, concluding that the digital hybrid approach successfully streamlines setup and elevates the atmospheric horror experience.

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
No Pun Included, Elaine and EfkaVideo

The reviewers praise how effectively the companion app streamlines the game and heightens the atmosphere, though they note that the high price tag yields a somewhat limited number of scenarios out of the box.

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Boardgames with Niramas, Josef SannholmVideo

The reviewer features the game within a personal ranked countdown list, highlighting its immersive cooperative horror and app-driven mechanics.

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
MeepleTown, DeanVideo

The reviewer features Mansions of Madness: Second Edition high up in their personal top games list, praising its immersive cooperative atmosphere and app-driven scenarios.

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Jesta ThaRogue, Jesta ThaRogueArticle

The reviewer praises the second edition for replacing the stressful 'Keeper' role with a companion app that streamlines setup and automates monster management, resulting in a much-improved fully cooperative experience.

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Kotaku, Luke PlunkettArticleTop List

The reviewer praises the physical second edition of Mansions of Madness for replacing the adversarial Keeper role with a streamlined app that enhances cooperative play and exploration, despite some minor inconveniences with combat tracking.

See list
90
StatedThis reviewer gave their own score. We only converted it to our 0–100 scale.
Zatu Games, Luke HectorArticle

The reviewer praises Mansions of Madness: Second Edition for successfully replacing the clunky original mechanics with a brilliant, highly immersive companion app that streamlines setup and elevates the horror atmosphere.

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
The Dungeon Dive, DanielVideo

The reviewer explores the app-driven mechanics, atmospheric storytelling, and overall cooperative experience of Mansions of Madness: Second Edition, highlighting its strong thematic depth and immersive horror elements.

85
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Polyhedron Collider, SteveArticle

The reviewer praises Mansions of Madness Second Edition as a superb, highly thematic cooperative adventure that fixes the flaws of the first edition through its companion app, though they criticize the high price, poor insert, and minor immersion-breaking quirks.

85
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Shelfside, Ashton and DanielVideo

The reviewers praise the game's immersive atmosphere and app integration, though they diverge slightly on its pacing and overall depth in their final scores.

85
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
ProZD, ProZDVideo

The reviewer shares a positive assessment of Mansions of Madness: Second Edition, highlighting how the companion app streamlines setup and enhances the atmospheric horror storytelling.

85
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Board Game Brawl, Nick MeenachanVideo

The reviewer examines the app-driven mechanics, atmospheric storytelling, and cooperative nature of Mansions of Madness: Second Edition, highlighting how it successfully modernizes the original game into an engaging horror experience.

85
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Co-op Board Games, Ryan StatesArticle

The reviewers consider Mansions of Madness: Second Edition to be an immersive, fully cooperative horror experience that brilliantly replaces the traditional game master with a digital app, though its high price tag and length can occasionally drag.

80
StatedThis reviewer gave their own score. We only converted it to our 0–100 scale.
There Will Be GamesArticle

The reviewer finds the app-driven second edition of Mansions of Madness exhilarating on the first playthrough with incredible narrative depth, but notes it quickly falls flat and becomes repetitive on subsequent attempts once the initial mystery fades.

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