88

An asymmetric woodland war game where each faction plays completely differently. Cats, birds, mice, and vagabonds battle for control of the forest.

88

The Verdict

based on 32 reviews

Positive 0%
Mixed 0%
Deeply asymmetrical factions with unique playstyles and goals.
High strategic depth that encourages player interaction, negotiation, and alliances.
Charming and beautiful artwork and high-quality components that create a strong table presence.
High replayability due to the varied faction combinations and player dynamics.
Rewarding for players who invest time in learning the intricacies of each faction.
A steep learning curve, as players need to understand the rules for all factions to play effectively.
The game's balance can be heavily influenced by the experience level of the players.
The experience can feel disjointed or less engaging with fewer than four players.
100
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Board Game QuestArticle

If there is a praise I can give Root I’m not sure there are any higher than this: Everyone I’ve played with thinks one faction is overpowered, but no one agrees on which faction that is.

100
StatedThis reviewer gave their own score. We only converted it to our 0–100 scale.
Roll To Review, David NorrisArticle

Root is a visually stunning and deeply strategic asymmetric game that delivers an incredible emergent narrative, though it requires at least three players and forces table-talk to keep the leader in check.

100
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
ShelfsideVideo

Shelfside reviews the physical board game Root, an asymmetrical war game with distinct factions, complex mechanics, and high replayability. The review highlights the game's strategic depth and cutthroat nature, despite its charming aesthetic, and confirms it focuses on the base game.

95
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Punchboard, AdamArticle

Root remains an amazing, brilliantly balanced, and deeply strategic asymmetric war game, despite its deceivingly cute art. Its unique factions offer immense replayability, though each requires a learning curve. The game is praised for its gorgeous artwork and innovative interactive tutorial.

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
One Stop Coop Shop, Michael KellyVideo

The reviewer finds Root to be one of his favorite games, particularly for solo and co-op play, despite the complexity involved in managing AI factions. He highlights the game's faction variety and engaging card play, concluding that the experience is highly enjoyable for those willing to engage with its nuances.

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Shut Up & Sit Down, QuinnsVideo

Quinns highly praises Root as a grand, inventive asymmetric war game, citing its exceptional design and replayability for experienced players. Despite a steep learning curve, it's highly recommended, especially with the Riverfolk expansion, for those willing to invest in its depth.

90
StatedThis reviewer gave their own score. We only converted it to our 0–100 scale.
IGN, Matt ThrowerArticle

Root successfully disguises a deeply strategic, highly asymmetric conflict game behind an adorable woodland theme. Despite a steep learning curve and the effort required to master all factions, its compellingly unusual dynamics make it an exceptionally rewarding wargame.

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
The Dice Tower, Tom VaselVideo

Tom Vasel reviews the asymmetrical strategy board game Root, detailing its gameplay and components before providing his final thoughts and an explicit score.

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Board Game Dad, VintVideo

The Board Game Dad channel offers a concise 60-second review of the physical board game Root, highlighting its asymmetrical gameplay, unique factions, and complexity, along with specific attribute scores for theme, mechanics, luck, strategy, and complexity.

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
Gideon's Gaming, Gaming GideonArticle

Root masks a ruthless, highly complex war game behind adorable animal art. Its extreme faction asymmetry creates a steep learning curve and rich player dynamics, resulting in a brilliant and engaging tabletop experience.

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
WhatBoardGame, saggyheadArticle

Root features gorgeous, cutesy components masking a deeply strategic and brain-burning war game. Despite disliking traditional war games, the reviewer loves the highly asymmetric factions and frantic race to thirty victory points.

90
InferredThis reviewer didn't give a numbered score. We read the review and inferred a 0–100 score from what they said. Did we get it wrong? Please report it, we'll fix it.
The Board Games Chronicle, The Boardgames ChronicleArticle

Root remains a brilliantly asymmetric, highly replayable, and brutally competitive board game that offers endless tension and strategic depth across various faction and map combinations.

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