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The "Mancala" mechanism, found in a family of ancient board games, revolves around **sowing** or **counting out** seeds/stones. Players pick up all the pieces from one of their chosen pits and distribute them one-by-one into consecutive pits around the board. This "sowing" creates gameplay focused on tactical movement and planning, as players aim to land their last seed in specific pits to capture opponent's pieces, accumulate seeds in their scoring zone, or continue their turn.

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